This project was a personal research project to learn about creating worlds semi-automatically with built-in unreal features.
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The meshes and textures created with Maya, TreeIt and Substance Designer
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The landscape itself is created using Unreal's landmass brushes, which use splines to generate terrain.
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The textures on the landscape are placed by a master landscape material that i created with nodes.
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Skybox is Ultra Dynamic Sky, water is Unreal's built in water plugin.
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Finished late 2023
A short video showing the various adjustable parameters of the landscape material