This fungus infected castle is where the boss fight in "Blight", a souls-like team project I was a part of, takes place.
This coastal castle sits alongside a sheer cliff-face that drops 100 feet into the ocean. It features a brick pathway that was used to transport goods on wagons up to the courtyard, where an otherworldly monstrosity from another dimension resides, infecting its surroundings with a strange bioluminescent fungus.
The creation of this castle was a huge undertaking. During the project I learnt the ins and outs of unity shader graphs, post processing, lighting, and particles. I modeled the modular castle pieces and most of the props seen, and created textures for castle walls, the landscape materials, and various foliage in substance painter and designer.
Overall I am extremely happy with the result, and look forward to creating more environments in the future.
See the environment in full and play Blight here: https://blindmunchgames.itch.io/blight
A short cinematic trailer that I animated showcasing the environment and the boss.