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Blight - Infected Castle Game Environment

This fungus infected castle is where the boss fight in "Blight", a souls-like team project I was a part of, takes place.

This coastal castle sits alongside a sheer cliff-face that drops 100 feet into the ocean. It features a brick pathway that was used to transport goods on wagons up to the courtyard, where an otherworldly monstrosity from another dimension resides, infecting its surroundings with a strange bioluminescent fungus.

The creation of this castle was a huge undertaking. During the project I learnt the ins and outs of unity shader graphs, post processing, lighting, and particles. I modeled the modular castle pieces and most of the props seen, and created textures for castle walls, the landscape materials, and various foliage in substance painter and designer.

Overall I am extremely happy with the result, and look forward to creating more environments in the future.
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See the environment in full and play Blight here: https://blindmunchgames.itch.io/blight

Environment in game

Environment in game

A short cinematic trailer that I animated showcasing the environment and the boss.

Two of the ground and brick textures made with substance designer.

Two of the ground and brick textures made with substance designer.

Foliage cards made with substance designer.

Foliage cards made with substance designer.

Mesh vertex paint shader and mushroom shader.

Mesh vertex paint shader and mushroom shader.

This shader projects a dirt texture on to the rocks using a heightmap of the terrain mesh. This acts as a replacement for runtime virtual textures in unreal engine.

This shader projects a dirt texture on to the rocks using a heightmap of the terrain mesh. This acts as a replacement for runtime virtual textures in unreal engine.